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Definitions
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For more details about the points of comparison listed in the
first column, click on the underlined link.
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These definitions give additional information about entries in the Detailed
comparison of Pro, Basic and Intro table.
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Frame creation
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Definition
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Drawing coordinates (resolution)
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In LD2000 you can zoom into the drawing window. This lets you get
resolution which is greater than the computer screen. LD2000's
resolution is 16,000 coordinates in the X direction and 16,000 in
the Y direction.
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Draw true 3D frames
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In LD2000 Pro, frames
have true 3D depth. This is because each point has an X, Y and Z
(depth) coordinate. When you rotate a true 3D object, you can see it
has depth from any angle.
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Auto-trace (convert simple bitmaps to
laser outlines)
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LD2000's AutoTrace
function takes a standard Windows bitmap and turns it into a laser
drawing. (The program Adobe Streamline works in a similar way.)
Generally, the bitmap should be fairly simple and easy to trace.
In LD2000, the auto-trace
feature is manually triggered (you point at what you want traced)
and it works on silhouettes (by tracing the edge of a shape). This
works fine for text and many logos, but would not work for a
photograph.
It is possible to trace a
photograph, but you must do it manually by drawing on top of the
displayed bitmap.
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Digitizing tablet input
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Digitizing
tablets are used to trace artwork previously drawn on paper. There
are two modes in which the tablet can work:
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In "tablet
direct" mode, the maximum resolution of the tablet is used;
typically, this is 1000 pixels per inch. This mode is preferred
as it gives the highest resolution and best accuracy.
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In
"mouse" mode, a driver emulates the mouse, so the
maximum resolution is the same as the computer screen (e.g., 640
x 480).
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MicroScribe 3D digitizing arm input
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See laser output while
drawing/editing
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In LD2000, as you
move the mouse, you simultaneously see the results. (In fact, there
is a mode where you can turn on a "laser-projected cursor"
which projects a crosshair at the mouse location. This is used if
you want to trace around a large object, such as a car, or if you
need to accurately align with a mirror or a slide projection.) In
some other programs, you must draw "blind"; the laser
projection is updated only after you finish drawing.
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Number of drawing colors /
Number of output colors
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The three LD2000
versions differ in how many colors you can draw with. With Pro, you
can select any one of 16.7 million colors. With Basic, you can pick
one of 48 different colors. And with Intro, you have the 12 most
popular colors.
When it comes to
outputting these colors to a laser projector, you can map the
drawing colors onto any one of 1 trillion different color choices.
How does this work?
Can you get
certain colors?
In all LD2000 programs, there are six analog color channels. This
means that for each drawing (computer) color, you can select how
much of each PCAOM color channel is used by the laser (projector).
For example, if the drawing color is orange, you can set this to
be 100% of the red wavelength and 50% of the green. Basically, you
can get any combination of colors which are available on your
laser.
How many
colors can you choose from?
Let's look at LD2000 again. It has six analog color channels, each
with 101 steps (from 0% to 100%). This is 101 x 101 x 101 x 101 x
101 x 101 combinations, or 1,061,520,150,601 – over a trillion
possible colors.
How many
colors can you use?
In LD2000 Pro, you can draw with any one of 16.7 million colors.
In Basic, you have 48 colors to draw with; this includes lighter
and darker colors. In Intro, you have 24 colors. (Remember these
are drawing colors; the drawing colors can translate into any of 1
trillion laser-projected colors.)
How about
playback?
When playing back shows, you have unlimited colors. The color
limitations of Basic and Intro are only for drawing and editing.
All three LD2000 versions can show any color.
Can you
fade in and fade out?
Yes, LD2000 LD can fade frames in and out. This is because LD2000
uses analog color channels which have a wide range. For example,
in Showtime you can cross-fade, so that one frame fades out while
another fades in.
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Create raster (TV-type) picture
frames
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Raster
frames are made by a series of lines, each of which varies in color.
Just like a TV set, the collection of lines looks like a picture.
One difference is the resolution is coarser – about 60 colors per
line, and 60 lines (compare this 60 x 60 resolution with a higher
resolution 640 x 480 computer screen).
To create
photographic-style raster frames, you need fine control over color.
Systems with digital (on/off) color cannot create photographic
rasters because they cannot get fine shading.
Pangolin and Lightspeed
Design Group co-invented raster frames for galvo scanners. This won
an ILDA Technical Achievement award in 1996.
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Create vector (high- performance)
frames
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Vector frames are a
special effect for advanced users. With vector frames, only the
endpoints of lines are specified. The laser software fills in the
midpoints. This allows you to zoom in very far into vector frames,
to get "flying" type effects. It also makes lines appear
smoother, since the point density is the same no matter how large or
small the image is scanned.
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Create abstract (classic planetarium)
frames
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The
first laser shows used psychedelic-looking abstract frames, created
by mixing oscillators. Many people love the classic look of
abstracts. LD2000 uses true abstracts, created from digital
oscillators working live in realtime. The abstracts will slowly
evolve – as slowly as one cycle every eight hours. Because they
are digital, they can be repeated at will.
The more oscillator
banks, the more complex the resulting image. Pro has the most --
three oscillator banks. Basic has two, and Intro has one.
Also, in Pro you can use
any frame as a waveform. This leads to spectacular effects such as a
complex warping logo which would be impossible to create by any
other method.
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Number of TrueType fonts
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Alphabets supported
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Number of special laser fonts
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LD2000 includes 25
stick, script, and outline fonts. In LD2000 Pro, you can also create
your own font by simply drawing the characters which make up the
font.
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Pre-computed morphing between frames
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A morph is a very
popular effect, often used as an animated transition between frames.
A pre-computed morph is done by storing all the in-between frames
which make up the animation. This works fine for short morphs of a
second or two. But longer morphs – such as 10 seconds – can take
up hundreds of frames. This is when real-time morphing is useful.
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Real-time morphing between frames
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In real-time
morphing, the software creates the in-between frames as the show is
running. Thus, the morph is as smooth as possible, whether it takes
one second or 100.
It also makes it easy to
change a show at the last minute. You don't have to recompute all
the in-between frames; you just change the start and end frame. This
technique works even in LD2000 Intro, which normally does not have
real-time morphing. If you load a show created in Pro or Basic
(which have real-time morphs), and in LD Intro you change the start
and end frames, then you have created a new real-time morph.
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Recolor tools
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The
Paint Roller tool lets you put down a broad area of color; any
points in that area are recolored. The Rainbow tool makes each line
in a frame a different rainbow color, or each point a different
rainbow color. This is a very popular tool. The Smooth Colors
function smooths out transitions between colors
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Movement tools
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In Pro and Basic, you
can move a frame three ways: 1) manually with the mouse, 2) using
"quick" menus which can instantly center or rotate a
frame, and 3) very precisely by using sliders to enter numeric
values. Intro retains the manual and quick methods, but does not
have the numeric sliders.
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3D warping and surface mapping
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In LD2000 Pro, a 3D
object can be changed in the following ways:
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It can be wrapped
around a cube (in one of three ways, depending
on the height of the cube)
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It can be wrapped
around a sphere or half-sphere (hemisphere).
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It can be wrapped
around a cylinder or half-cylinder (hemicylinder).
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It can be wrapped
onto a cone or hourglass shape.
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It can be
stretched into a black hole (edges stay while
the center sinks).
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Its height can be
derived from gray scales on a bitmap. For
example, you can make a raster face by bump mapping a
black-and-white version of the face. The brighter nose, cheeks
and chin will stick out while the eyes recede. This can be the
only practical way to make complex shapes.
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It can be stretched
into a line in the Z axis. From the front, the frame
looks untouched, but as soon as the frame rotates, it is
distorted. Twice during each rotation the frame "snaps
back" to its untouched look.
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Show creation
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Definition
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Timeline-based motion
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With LD2000's Showtime timeline system, if you want a frame to
rotate once over 15.5 seconds, you simply stretch the "Rotate
once" effect until it is 15.5 seconds long on the timeline.
This is very simple for the user, although it is surprisingly
complex for the software to perform this. (Each frame takes a
different amount of time to display, or refresh. The timeline
software has to take this into account to determine exactly how to
rotate the frame so it finishes at exactly 15.5 seconds.)
Showtime also makes it
easy for the user to adjust the timing – just stretch or shrink
the effect to fit the music. Finally, this saves tremendous amounts
of memory. Instead of storing all the frames necessary to rotate
once in 15.5 seconds (approximately 350), Showtime just stores one
frame plus the "Rotate once" instruction. The 350 rotation
frames are actually generated in real-time, during the show, and are
discarded immediately after use.
Contrast this with
systems that are not timeline based. Most effects are created in
advance, and are stored as a pre-computed series of frames. If you
want to change the timing, you have to re-compute a new series of
frames. Or, if you don't re-compute then the effect may go by too
fast or too slow.
Pre-computed systems are
fine if you want to quickly pick from a preset series of animations.
But most shows require timing to music, and this means the preset
animations would fit the music only by accident.
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Number of X-Y scanner pairs
controlled
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With LD2000 Pro, you
can have up to four QM2000 boards in a single computer. This lets
you control up to four different laser projectors -- you can create
one show with four times the graphic complexity. For example, many
theme park clients run multiple boards in one computer, because they
have different material on each screen or area.
Basic can run two QM2000
boards in one computer. Intro can run one board at a time.
Click
here for more details on using multiple boards.
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Number of tracks
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With modern
high-speed scanners, a laser projector can show a number of frames
simultaneously. LD2000 takes full advantage of this. For example, a
single image could have a sun rising, while a man is running, while
a bird is flying, while clouds are moving. In this case, there are
four "tracks": the sun, the man, the bird and the clouds.
Each track can have its own movement, rotation, brightness, scan
speed, color cycling, and other parameters.
Just as multiple tracks
are essential for modern music and video techniques, multiple tracks
are essential for modern laser shows. It makes it much easier to
work with different graphic elements.
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On-screen preview
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LD2000's previews are
completely accurate in their timing. They are also accurately
synchronized to music from the CD-ROM drive, waveform or MIDI file,
or SMPTE timecode. You can preview a show to a client on the
computer screen, knowing that the preview timing is identical to the
show timing.
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View preview as graphics or beams
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You can see the
on-screen preview in one of two ways, as a graphic or as a beam
show. For example, if a circle is displayed, as a graphic it looks
like a circle, but as a beam it looks like a cone coming towards
you.
Keep in mind that the
laser projector is always outputting a circle. But what that circle
looks like depends on whether you see it on a screen, or you see it
coming at you through fog or smoke.
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Realtime animation capabilities
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Realtime animation is
the ability to create an animation while the show is running. As
explained above, it can save hundreds
or thousands of frames in a show, since the animation frames do not
need to be pre-computed. Also, it can give smoother animations. For
example, if you wanted a frame to rotate once over one minute, you'd
need to store 1440 frames to get smooth motion (1/4 degree per
frame). But in a realtime system like LD2000 Pro or Basic, you
simply store one frame plus the "Rotate once" instruction.
There are two types of
realtime animation. In time-based, you specify how long the
animation should last. The software looks to see how long it takes
to show the frame once (the refresh time) and then figures out how
many animation frames are necessary to match the time. Contrast this
with a refresh-based animation. You specify how many times to draw
(refresh) a frame before moving on to the next animation frame.
Both types have their
uses, which is why LD2000 Pro and Basic include both types.
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Realtime morphing between frames
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In a morph, one frame
changes into another. Realtime morphs happen while the show is
running. All you do is specify the start frame and the end frame.
The morph will be as smooth as possible, even if it takes an hour to
morph, since the in-between frames are computed in realtime during
the show.
For pre-computed morphs,
you tell the software how many steps to take to go from one frame to
another. These in-between frames are then stored and played back
just like any pre-computed animation.
There are two types of
realtime morphs. One uses two frames: the start and end. The other
is sequential where all frames between the start and end are used.
For example, one frame morphs into the next, which morphs into the
next, and so forth until the end frame is reached.
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Rate-of-change for animations and
effects
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How objects move can
be important in setting a mood or in looking believable. The
simplest type of motion is linear: an object immediately starts
moving (or rotating, or changing size) at a constant rate, and then
it immediately stops.
However, real-world
objects usually don't move that way. For example, a car accelerates
as it starts driving, and decelerates when it comes to a stop. In LD2000 Pro and Basic, you'd use the "accelerate then
decelerate" rate of change to duplicate this.
The more rate-of-change
choices you have, the more realistic your animations can look.
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Parameters that can be controlled
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The more parameters
you can change, the more effects you can make. All laser software
can make effects which change size, rotation and position. LD2000
gives you these additional effects:
3D
perspective: Whether objects have a "normal"
perspective (the far side is slightly smaller than the near side)
or a more severe perspective (which can look more dramatic)
Viewing
distance: Whether the object appears close or far. In
combination with 3D perspective, this can give either a
"normal" look or a more dramatic look.
Scan speed:
How fast the image is drawn (in points per second).
Window-wipe.
This is actually six separate parameters, so you can
block out part of an image or create video-type wipes. To get
"hidden line removal" type effects, use the Z (depth)
window to block out the far sides of objects
Brightness:
This is used to create fade-ins and fade-outs. By having one track
fade out while another fades out, you can create sophisticated
cross-fades.
Draw-out
and erase-in. This determines how much of a frame is
visible. A draw-out looks like a pen is writing the image: at
first there are no points, then you see more and more until the
entire image is drawn. An erase-in is the reverse, making an image
look as if it is being erased. You can also create chases, where a
line travels through the image.
Depth
cueing: This creates a fog-like effect, so the far side
of objects are dimmer than the near side. Depth cueing makes 3D
objects look much more realistic.
Master
screen size and master screen position: This is used when
projecting onto multiple screens. You can set up a master size and
position; all subsequent effects will be shrunk and moved to fit
onto that screen. Specifying which screen an image appears on
becomes as simple as dropping the screen's effect onto the
Showtime timeline.
All of the above
parameters can be used on a track-by-track basis. That is, each
track can have different settings for the size, rotation, position,
perspective, etc. This makes it easy to do sophisticated layering
where one track is doing something while another track is doing
something completely different.
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Automatically synchronize to audio CD
in computer
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The most convenient
way to program to music is to put an audio CD in your computer's
CD-ROM player, and use the computer to start and stop the CD. This
is how LD2000 works. You press "Play" in Showtime; the CD
music and the laser image start up, always in perfect synchronization. You
can even scroll through the timeline and hear snippets of the music
as you move the cursor. This lets you drop effects right on a beat.
If you have custom music,
you either can burn an audio CD or turn it into a WAV waveform file.
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Automatically synchronize to sound
files
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Some clients create
their songs in the form of waveform (.WAV) or MIDI (.MID) files. As
with the CD-ROM, LD2000 can automatically synchronize to these sound
files.
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Automatically synchronize to SMPTE
timecode
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SMPTE timecode is
used when there is a master timecode control, which is read by other
devices. For example, the nightly "Illuminations" show at
EPCOT Center synchronizes fireworks, lasers, lights, and fountains
using a central timecode distributed to the equipment locations.
LD2000 automatically
synchronizes to SMPTE, so Showtime plays whatever code is received.
The SMPTE handling in Showtime is quite sophisticated. If the SMPTE
tape is stopped and rewound, Showtime also "rewinds" and
starts from the new location. If the SMPTE tape is played faster or
slower than normal, Showtime will track it.
Showtime also handles
offsets. For example, if the Showtime show starts at 30 seconds, but
the SMPTE cue on tape is at 30 minutes, then you specify an offset
of 29 minutes, 30 seconds.
Note that LD2000 requires
an external SMPTE reader.
The reader translates SMPTE into the serial commands read by LD2000.
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Automatically synchronize laser
frames to video frames
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For advanced
multimedia applications, it is important that a particular laser
frame be shown at exactly the same time as a corresponding video
frame. This is called video sync.
One use is for overlaying
laser effects onto video. Another use is when you videotape laser,
to help eliminate the flicker that is often visible due to
differences between the laser scan rate and the video frame rate.
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Mark music beats and see visual marks
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As a Showtime show
runs, you can press the spacebar on musical beats. Showtime
remembers these "beat marks" and shows them to you on the
timeline. This makes it easy to line up effects with beats. There's
even a "Snap to beat" function so you can't miss.
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Output show as a sequence of ILDA
frames
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Normally, a Showtime
show is sent directly to the laser scanners. Each frame is
calculated in realtime, is output to the scanners, and is then
discarded.
However, you can save a
Showtime show as a series of still frames. When played back, the
frames will look exactly like the Showtime show. This lets you
transfer a show (or part of a show) into systems which don't use
Showtime, but which can load ILDA-format frames.
The only disadvantage is
that the frame files can be enormous. A four-minute show using 1000
KB (1 MB) of frames and a 25 KB show instruction file, can turn into
30,000 KB (30 MB) when saved as a series of animation frames.
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Output capabilities
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Definition
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Playback any show created on Pro, Basic or Intro versions
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You can use any LD2000 version to play back shows. Even the
lowest-cost Intro can play back full Pro shows, including 3D, 32
tracks, and full effects. You cannot see any difference between the
show playing on Intro, and the show playing on Pro.
However, once you go to
edit the show, then you are limited to the tools available in the LD
version you have. For example, in Intro you can only edit the first
three tracks; you could not edit the Z coordinates of 3D objects;
you could not edit advanced Showtime parameters such as depth
cueing, etc.
Intro does have enough
tools for routine editing of playback shows: replacing frames,
moving frames, creating new frames, etc. Should you need to edit
advanced features, then you will need something with more tools and
tracks – either Basic or Pro.
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Create shows for Lasershow Player
model CD2000
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Hardware output board
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Scan speed remains the same
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Because all LD
versions use the same QuadMod board, the scan speed (points per
second) does not depend on the PC computer. You can get shows from
other Pangolin users, and the timing will remain perfect. Similarly,
you can get a new, faster computer, and the timing will remain
perfect.
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Show continues even if PC crashes or
freezes
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Because LD uses its
own "computer-on-a-board", once you start a show, the show
runs from the board. If the PC crashes or freezes – the show
continues. If you reboot Windows – the show continues. The only
ways to stop it are to press "Stop" in Showtime, to press
the computer's Reset button, or to turn the computer power off.
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DMX output
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Z-axis signal, for stereoscopic
output
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If you are interested
in doing 3D stereo shows, contact Pangolin for more information
about the various methods.
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Miscellaneous
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Definition
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Import file formats for laser frames
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Export file formats for laser frames
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Ability to write custom programs
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No software company
can foresee all its users' needs. Therefore, Pangolin provides the
API (application programming interface) for LD2000. This lets anyone
write their own extension or custom program.
It can be as simple as a
program to warp frames or input custom file formats, or as complex
as a complete customized turnkey system (where the buyer does not
even know there is a Pangolin system embedded).
With LD2000, any Windows 32-bit
language such as Visual Basic or C++ can be used to create the
programming.
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Includes VST program
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Executable program size
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Obviously, program
size alone does not indicate how good a piece of software is. But a
larger program usually has more features, greater flexibility,
better user-friendliness, etc.
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Help file(s) size
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LD comes with six
Windows Help files. It is very convenient to have full documenation
immediately available on the computer. If the Help files were
printed out, the result would be about 750 pages of documentation.
The six help files cover:
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Lasershow
Designer frame creation and editing
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Showtime timeline
show programming
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QuadMod32 board
operation
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API programming
(scripting) in Visual Basic or C
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Laser graphics
fundamentals
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ILDA Laser
Glossary
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Number of shows (songs) included
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LD Pro and LD Basic
come with over an hour of laser material: 26 song-length shows. (LD
Intro includes 13 of these shows, marked with asterisks below. The
other 13 are available on CD for $910.) You may use the shows as is,
or replace frames with your own logos and graphics, or simply use
the frames and animations as "clip art". Pangolin provides
royalty-free music to three of these shows; two as audio tracks on
the LD CD-ROM and one as a MIDI file.
Here is a list of the Pangolin shows as of March 1998.
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Money-back trial period
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Pangolin has the most
generous money-back guarantee in the laser industry. You can try
Lasershow Designer for 90 days – three months – to be sure it is
right for you. If you return it, for any reason, within the 90-day
trial period, we will refund your money (less any shipping or
customs charges).
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List price
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LD prices are U.S.
list. Dealers may offer LD at a lower price by passing along part of
their discounts to you. Prices outside the U.S. may be higher due to
increased support costs, customs and currency charges, etc.
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